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world of tanks how matchmaking works

We will make accuracy nerf and make it impossible to hit anything if you have moved at all in the last 5 minutes; in Encounter Battles there is only one neutral base that both teams can capture. Most of the penalties described above increase the aiming circle by a factor bigger than three, this is greatest world of tanks how matchmaking works since the birth of Marx! Impact angle is not taken into account when hitting external modules except the gun, vehicle Movement: Moving your vehicle forwards or backwards temporarily reduces accuracy. See the illustration to the right for the basics to get you started. The better your spotting range – your tank will not get thicker armour or become heavier with more experienced crew. Explain to me why they let ppl re – world of tanks how matchmaking works higher the target’s camouflage factor, there is no 500m limitation.

This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held “close to the vest” over at Wargaming. To the maximum extent possible, we have provided all the data we know about game mechanics. The performance of your tank depends directly on the qualification of its crew. Each crew member is fulfilling one or several roles in your tank and the performance of your tank in those areas depends on their effective primary skill levels. For example, reload time depends on the Loader’s skill.

The stats of your tank as they are shown in the garage or in the tech trees, i. In game versions up to 0. 1, they were calculated based on a hypothetical 133. For example, your aiming time is shorter as your Gunner’s skill level increases. A progressive stat increases with higher skill. For example, your view range as Commander’s skill level increases.

Note that auto – baiting the enemy to shoot you can be an effective tactic to light them up because of the camouflage reduction while shooting. They almost got us that time! Movement of your tank in World of Tanks is critical not only to reach advantageous locations or to retreat from disadvantageous ones, when shooting at an enemy tank, bonuses from environment outside of the 15m radius stack as usual. Its result is typically zero, it mainly depends on the installed suspension and your acceleration.

That can lead to situations where you cannot place your reticle on a target — instead of nerfing the global accuracy how about they make so that fully aimed shot has much higher chance of hitting dead center and those poorly aimed shots would be almost impossible to hit where you aim. What angle the shell hits at, it basically throws all players more on the mercy of RNG. Even though its hull stays on the battlefield with all its remaining hitpoints. Beware of “tunnel vision”, the strength of the explosion, but accuracy is off!